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- #include<iostream>
- #include<vector>
- struct point
- {
- int x,y;
- };
- struct line
- {
- point begin;
- point end;
- };
- void aim_fun(std::vector<line> rectangle)
- {}
- class adapter_lazy
- {
- private:
- line& line_1;
- line& line_2;
- line& line_3;
- line& line_4;
- std::vector<line> rectangle;
- public:
- adapter_lazy(line& a,line& b,line& c,line& d):line_1(a),line_2(b),line_3(c),line_4(d){}
- std::vector<line> create()
- {
- rectangle.emplace_back(line_1);
- rectangle.emplace_back(line_2);
- rectangle.emplace_back(line_3);
- rectangle.emplace_back(line_4);
- return rectangle;
- }
- };
- class adapter_hungry
- {
- private:
- std::vector<line> rectangle;
- public:
- adapter_hungry(line& line_1,line& line_2,line& line_3,line& line_4):rectangle(){
- rectangle.emplace_back(line_1);
- rectangle.emplace_back(line_2);
- rectangle.emplace_back(line_3);
- rectangle.emplace_back(line_4);
- }
- std::vector<line> create()
- {
- return rectangle;
- }
- };
- int main()
- {
-
- }
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